Nice! How come my computer doesn’t display Second Life that good? What else do you need? Have real fun on and share the link with your friends.Sorry, no posts were found Add Your Comment Make all those gays jerk off, suck dicks, and bang asses while playing adult flash games. Well I’m not entirely sure Kabalyero – can’t say it’s my skill as a photographer although having my sim on permanent sunset adds nice lighting. On 09.20.07 Making Money on the Supply of Lindens « Dusan Writer’s Metaverse said: Mind you I also maximized all the settings and then find myself complaining about how slow things can be to rez, but when all my graphics settings are at high and my draw distance is 400 meters I’ve got no one but myself to blame. I continue to map out my own impressions of the Metaverse Roadmap it’s interesting to think of the implications of On 09.20.07 Metaplace coverage « Dusan Writer’s Metaverse said: This is in follow-up to the recent economic analysis which I commented on here. You’re in trouble for not informing me that you had a blog. They completely ignored OpenSim in all of that for some reason. Yeah, go figure! Ignoring OpenSim is kind of like Microsoft trying desperately to ignore Linux.Ī more charitable view might be that they’re trying to remain agnostic – if you mention OpenSim it’s like the Fed twitching his nose the wrong way when someone says “raise interest rates”. Geez didn’t you SEE the billboards I bought all over SL rotating and blinking and sending off strange particles, lagging all the residents for miles around announcing the new blog? I mean you do READ those floating billboards right? I’m more inclined to think they’re hoping to drive the standards however and are hoping that OpenSim will come a beggin’ and that early acknowledgement would put too much power in *gasp* the community. I reviewed that book, and I do see your point. It is sort of fluffy in some areas, but it was written for the mainstream… and probably wasn’t meant to be read analytically. As you mentioned, there is a basis in there which is tangible… and the marketing use of such worlds is also tangible. There are some concrete examples as I recall.Īlways fun to read what others think of the same books. Perhaps I should reread it when I’m done reading this stack… I got it as it just came out, and some things have changed since then.
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Thanks Nobody and I’d better append my comments.
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Porn gay furry hardsmash comic tv#īeing in the marketing biz (shoot me, I know, but really I don’t make any crappy TV commercials or mail out junk) the book made some points that really struck home first from a business perspective: brands try to be about emotions, virtual worlds are emotional, but you can’t just drop brands into these worlds without respecting and understanding the emotional context into which they’re being grafted. It also struck home because in spite of his rather loose ‘academic’ rationale, I think he was dead on – no matter how hard you try, the emotional reactions you can have in virtual worlds is powerful.
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My overall comment wasn’t so much about the book as about a recent attempt to be ‘logical’ about spending time in a virtual space – keep the emotions in check and keep some distance.